Lights along Elm Row
Mira is at the bakery already. The bus driver is not yet at the bus. Someone's cat is on the quay, watching the ducks and nothing else.
Start a town of 25–300 Sonderfolk and watch their lives unfold. You govern, observe, and occasionally meddle; the town remembers.
Mira is at the bakery already. The bus driver is not yet at the bus. Someone's cat is on the quay, watching the ducks and nothing else.
The counter is two people short of the rush. Whoever is at the back will not get lunch in time, and will remember that they didn't.
Lamps come on. The journal notes a storm crossing the river district and who was caught in it. Diego is home late and has not said why.
Every Sonderfolk has needs, daily routines, a household, a memory of what happened to them and an opinion of the neighbours. A schedule is what they intend. The day is what happens.
Click anyone. Their needs, schedule, memories and relationships open beside the world, and the camera can follow them home.
Homes open floor by floor. Someone is cooking, someone is washing up, someone has been at the piano for a while.
What happened, in headlines. Filter the entries, pin the ones you want to keep, and jump to events with a recorded location.
A curfew, work from home, free transit, a park festival. A storm, a blackout, a fad. The town answers within the day, and not always the way you meant.
Four weathers cross the streets, lamps come on at dusk, buses keep their routes and boats go out from the quay. Pause, or run the day at up to sixteen times.
Choose your population, town dimensions, building counts and street density. Keep the food economy on for local production and deliveries, or turn it off. Then let the town begin.
No telemetry. The town is generated and simulated locally, and the saves stay with you. Built-in dialogue works offline; optional AI-written dialogue and spoken voices each need a Quoxen account and an internet connection.
The people of the town. The word comes from sonder: the realisation that each passer-by has an inner life as vivid as your own. Every Sonderfolk has needs, daily routines, a household, a memory of what happened to them, and opinions about the neighbours. The same word is singular and plural.
Apple Silicon Macs running macOS 14 or later, with a mouse or trackpad and a keyboard. Intel Macs are not supported. Graphics presets from Low to Ultra let older machines trade detail for frame rate.
Not for ordinary play. The town is generated and simulated on your Mac, saves stay on your Mac, and built-in dialogue works offline. Optional AI-written dialogue and spoken voices each need a Quoxen account and an internet connection. If AI dialogue is unavailable, conversations use built-in lines. The privacy page explains what the online features send and to whom.
No. You choose the setup before starting, and the game generates the town. Once it begins, you watch it, look closely at the people in it, and occasionally give it something to talk about: a curfew, a park festival, a storm. There is no zoning, no town budget to balance and no win condition.
Yes. Named saves and a quick save on F5 (F9 to load) preserve your town, its people and their progress. Load a save to carry on from that moment. During development, updates that change the save format require a new town; existing saves can still be opened in the version that created them.